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	<title>Comments on: Supreme Commander 2 Hidden Objectives List</title>
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	<link>http://xanderx.com/2010/03/22/supreme-commander-2-hidden-objectives-list/</link>
	<description>Tempered to the Web</description>
	<lastBuildDate>Mon, 14 May 2012 12:16:49 +0000</lastBuildDate>
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	<item>
		<title>By: XanderX</title>
		<link>http://xanderx.com/2010/03/22/supreme-commander-2-hidden-objectives-list/#comment-1692</link>
		<dc:creator>XanderX</dc:creator>
		<pubDate>Mon, 14 May 2012 12:16:49 +0000</pubDate>
		<guid isPermaLink="false">http://xanderx.com/?p=322#comment-1692</guid>
		<description>Give the man a gold star; this should be all the information everyone needs.

Looks like I was too defensive.  :)</description>
		<content:encoded><![CDATA[<p>Give the man a gold star; this should be all the information everyone needs.</p>
<p>Looks like I was too defensive.  :)</p>
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	<item>
		<title>By: Widjet</title>
		<link>http://xanderx.com/2010/03/22/supreme-commander-2-hidden-objectives-list/#comment-1690</link>
		<dc:creator>Widjet</dc:creator>
		<pubDate>Tue, 01 May 2012 00:01:14 +0000</pubDate>
		<guid isPermaLink="false">http://xanderx.com/?p=322#comment-1690</guid>
		<description>Late reply, but for anyone else having trouble, you are allowed to build only the following units:
- Commander
- Engineer
- Harvog Assault Bot
- Land Factory
- Mass Extractor
- Energy Generator
- Mass Converter
- Research Station
You are also allowed to use the 2 anti-air units you start with, but you are not allowed to build any more. You can build factory upgrades, which helps defend against air, though you&#039;re better off just upgrading your harvogs to do anti-air.</description>
		<content:encoded><![CDATA[<p>Late reply, but for anyone else having trouble, you are allowed to build only the following units:<br />
- Commander<br />
- Engineer<br />
- Harvog Assault Bot<br />
- Land Factory<br />
- Mass Extractor<br />
- Energy Generator<br />
- Mass Converter<br />
- Research Station<br />
You are also allowed to use the 2 anti-air units you start with, but you are not allowed to build any more. You can build factory upgrades, which helps defend against air, though you&#8217;re better off just upgrading your harvogs to do anti-air.</p>
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	<item>
		<title>By: jacob</title>
		<link>http://xanderx.com/2010/03/22/supreme-commander-2-hidden-objectives-list/#comment-1688</link>
		<dc:creator>jacob</dc:creator>
		<pubDate>Mon, 16 Apr 2012 12:53:52 +0000</pubDate>
		<guid isPermaLink="false">http://xanderx.com/?p=322#comment-1688</guid>
		<description>what happen cos im have done it on easy normal and hard and i still dont have it ???????????</description>
		<content:encoded><![CDATA[<p>what happen cos im have done it on easy normal and hard and i still dont have it ???????????</p>
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	<item>
		<title>By: Andrew</title>
		<link>http://xanderx.com/2010/03/22/supreme-commander-2-hidden-objectives-list/#comment-1685</link>
		<dc:creator>Andrew</dc:creator>
		<pubDate>Sat, 07 Apr 2012 15:49:43 +0000</pubDate>
		<guid isPermaLink="false">http://xanderx.com/?p=322#comment-1685</guid>
		<description>is there a difficulty threshold? ive done every one of these on easy, and some on normal, but i have not gotten the achievement</description>
		<content:encoded><![CDATA[<p>is there a difficulty threshold? ive done every one of these on easy, and some on normal, but i have not gotten the achievement</p>
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	<item>
		<title>By: Ian Thompson</title>
		<link>http://xanderx.com/2010/03/22/supreme-commander-2-hidden-objectives-list/#comment-1677</link>
		<dc:creator>Ian Thompson</dc:creator>
		<pubDate>Sat, 11 Feb 2012 16:47:39 +0000</pubDate>
		<guid isPermaLink="false">http://xanderx.com/?p=322#comment-1677</guid>
		<description>Wait can u build the Mass Convertors?</description>
		<content:encoded><![CDATA[<p>Wait can u build the Mass Convertors?</p>
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	<item>
		<title>By: Ripps</title>
		<link>http://xanderx.com/2010/03/22/supreme-commander-2-hidden-objectives-list/#comment-1672</link>
		<dc:creator>Ripps</dc:creator>
		<pubDate>Tue, 31 Jan 2012 22:57:22 +0000</pubDate>
		<guid isPermaLink="false">http://xanderx.com/?p=322#comment-1672</guid>
		<description>For the bot lord thing

do the following

Research the Anti Air Addon for the assault bots
** DO THIS FIRST **
Then build four Mass Extractors
(one with each of your starting engineers)
And two Power Generators and a Factory with your commander.
(All Upgrades ARE ALLOWED)
Once complete with upgrades order it to repeat build the assault bot only.
(do this for all future factorys)

Build one Factory for every mass point you have, adjacent is best as it provides good but limited and very much needed air cover.

With your first factory is complete build an additional 3x Power Generators
and 3x or 6x Research Stations, 6 can be tricky but if you are reclaiming the mass thrown at you by enemy units there is no reason you cant afford 6.

Once this is done research exclusively technology&#039;s that improve your bots, Firepower and Health Armour and whatever else.

DO NOT BUILD ANY OF THE FOLLOWING:

Engineers
(Look after the four you got like they are your fingers
after all they pretty much are (with the commander being your thumb)
Other Mobile Units
Defensive Structures
Intelligence Gathering Structures (not needed anyway)
Air Factorys
Experimental Factorys
Offensive structures (nukes and BFG&#039;s)</description>
		<content:encoded><![CDATA[<p>For the bot lord thing</p>
<p>do the following</p>
<p>Research the Anti Air Addon for the assault bots<br />
** DO THIS FIRST **<br />
Then build four Mass Extractors<br />
(one with each of your starting engineers)<br />
And two Power Generators and a Factory with your commander.<br />
(All Upgrades ARE ALLOWED)<br />
Once complete with upgrades order it to repeat build the assault bot only.<br />
(do this for all future factorys)</p>
<p>Build one Factory for every mass point you have, adjacent is best as it provides good but limited and very much needed air cover.</p>
<p>With your first factory is complete build an additional 3x Power Generators<br />
and 3x or 6x Research Stations, 6 can be tricky but if you are reclaiming the mass thrown at you by enemy units there is no reason you cant afford 6.</p>
<p>Once this is done research exclusively technology&#8217;s that improve your bots, Firepower and Health Armour and whatever else.</p>
<p>DO NOT BUILD ANY OF THE FOLLOWING:</p>
<p>Engineers<br />
(Look after the four you got like they are your fingers<br />
after all they pretty much are (with the commander being your thumb)<br />
Other Mobile Units<br />
Defensive Structures<br />
Intelligence Gathering Structures (not needed anyway)<br />
Air Factorys<br />
Experimental Factorys<br />
Offensive structures (nukes and BFG&#8217;s)</p>
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	</item>
	<item>
		<title>By: Ian Thompson</title>
		<link>http://xanderx.com/2010/03/22/supreme-commander-2-hidden-objectives-list/#comment-1634</link>
		<dc:creator>Ian Thompson</dc:creator>
		<pubDate>Wed, 23 Nov 2011 12:36:33 +0000</pubDate>
		<guid isPermaLink="false">http://xanderx.com/?p=322#comment-1634</guid>
		<description>Whats your steam name? mines bladekill</description>
		<content:encoded><![CDATA[<p>Whats your steam name? mines bladekill</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ian Thompson</title>
		<link>http://xanderx.com/2010/03/22/supreme-commander-2-hidden-objectives-list/#comment-1633</link>
		<dc:creator>Ian Thompson</dc:creator>
		<pubDate>Wed, 23 Nov 2011 12:36:17 +0000</pubDate>
		<guid isPermaLink="false">http://xanderx.com/?p=322#comment-1633</guid>
		<description>yeah that one confused me to</description>
		<content:encoded><![CDATA[<p>yeah that one confused me to</p>
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	<item>
		<title>By: marshy</title>
		<link>http://xanderx.com/2010/03/22/supreme-commander-2-hidden-objectives-list/#comment-1582</link>
		<dc:creator>marshy</dc:creator>
		<pubDate>Sun, 14 Aug 2011 11:21:22 +0000</pubDate>
		<guid isPermaLink="false">http://xanderx.com/?p=322#comment-1582</guid>
		<description>i am trying to get the bot lord but i dont get it i build just assault bots and build shields, mass extractors, energy things and mass converters</description>
		<content:encoded><![CDATA[<p>i am trying to get the bot lord but i dont get it i build just assault bots and build shields, mass extractors, energy things and mass converters</p>
]]></content:encoded>
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	<item>
		<title>By: anony</title>
		<link>http://xanderx.com/2010/03/22/supreme-commander-2-hidden-objectives-list/#comment-1568</link>
		<dc:creator>anony</dc:creator>
		<pubDate>Mon, 18 Jul 2011 21:45:31 +0000</pubDate>
		<guid isPermaLink="false">http://xanderx.com/?p=322#comment-1568</guid>
		<description>Not that difficult. Build 1 or two land factories and two (or even three) air factories. Build the factories ajacent to the front 3 mass points. Build shields on the factories, this will help ensure that you are not lacking for mass. You will also want anti air turrets on each of the factories, additional anti-air turrets should not be strictly nessecessary unless you are being absolutely pounded by air. Don&#039;t bother about building gemini fighter-bombers, build renegades exclusively.

Upgrade the regenades fully, starting with the nanoshield (which you should take immediately). Then work on upgrading your basic land forces. I tend to build a lot of adaptors, so I go for the direct fire improvement, the nanoshield, and then the 10% upgrades. Building 2-4 research stations with the extra mass from reclaiming enemy units helps with the upgrading.

Do not underestimate the power of reclaiming mass with your ACU. Similarly, don&#039;t forget to build defensive turrets with excess mass (after securing your base and building research stations).

You may have to personally supplement the land forces initially, but your air force should be able to handle it later. Your ACU is also very effective at recliaming enemy experimentals for mass to build more units. Airnomo&#039;s are an excellent counter to your renegades. However, when you have 40-50 of them, you will lose about 1-2 per Airnomo that you choose to destroy exclusively with your gunships, so don&#039;t be afraid to use your gunships to destroy them as well.

The renegades can do everything that land units can do for the purposes of this mission (destroying coils, commander assination, defence), except they are not effected by engineers, and most enemy units. Opposing gemini fighters may prove a slight problem, but they don&#039;t do a great deal of damage if you have the nanoshield and a bunch of AA at your base.

It is wise to split your gunships into two groups, one to do the coils, one to defend. 

The opposing commander goes down easily with ~40 gunships.


Honestly, while skirmishes are much different, I don&#039;t see any reason not to focus on building gunships in the campaign (except for one, perhaps two missions).</description>
		<content:encoded><![CDATA[<p>Not that difficult. Build 1 or two land factories and two (or even three) air factories. Build the factories ajacent to the front 3 mass points. Build shields on the factories, this will help ensure that you are not lacking for mass. You will also want anti air turrets on each of the factories, additional anti-air turrets should not be strictly nessecessary unless you are being absolutely pounded by air. Don&#8217;t bother about building gemini fighter-bombers, build renegades exclusively.</p>
<p>Upgrade the regenades fully, starting with the nanoshield (which you should take immediately). Then work on upgrading your basic land forces. I tend to build a lot of adaptors, so I go for the direct fire improvement, the nanoshield, and then the 10% upgrades. Building 2-4 research stations with the extra mass from reclaiming enemy units helps with the upgrading.</p>
<p>Do not underestimate the power of reclaiming mass with your ACU. Similarly, don&#8217;t forget to build defensive turrets with excess mass (after securing your base and building research stations).</p>
<p>You may have to personally supplement the land forces initially, but your air force should be able to handle it later. Your ACU is also very effective at recliaming enemy experimentals for mass to build more units. Airnomo&#8217;s are an excellent counter to your renegades. However, when you have 40-50 of them, you will lose about 1-2 per Airnomo that you choose to destroy exclusively with your gunships, so don&#8217;t be afraid to use your gunships to destroy them as well.</p>
<p>The renegades can do everything that land units can do for the purposes of this mission (destroying coils, commander assination, defence), except they are not effected by engineers, and most enemy units. Opposing gemini fighters may prove a slight problem, but they don&#8217;t do a great deal of damage if you have the nanoshield and a bunch of AA at your base.</p>
<p>It is wise to split your gunships into two groups, one to do the coils, one to defend. </p>
<p>The opposing commander goes down easily with ~40 gunships.</p>
<p>Honestly, while skirmishes are much different, I don&#8217;t see any reason not to focus on building gunships in the campaign (except for one, perhaps two missions).</p>
]]></content:encoded>
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	<item>
		<title>By: Ian Thompson</title>
		<link>http://xanderx.com/2010/03/22/supreme-commander-2-hidden-objectives-list/#comment-1565</link>
		<dc:creator>Ian Thompson</dc:creator>
		<pubDate>Sat, 16 Jul 2011 16:01:36 +0000</pubDate>
		<guid isPermaLink="false">http://xanderx.com/?p=322#comment-1565</guid>
		<description>ok i found out how to do the last level upgrade ACU so it has the damage thingy over time.</description>
		<content:encoded><![CDATA[<p>ok i found out how to do the last level upgrade ACU so it has the damage thingy over time.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ian Thompson</title>
		<link>http://xanderx.com/2010/03/22/supreme-commander-2-hidden-objectives-list/#comment-1496</link>
		<dc:creator>Ian Thompson</dc:creator>
		<pubDate>Tue, 05 Jul 2011 22:31:55 +0000</pubDate>
		<guid isPermaLink="false">http://xanderx.com/?p=322#comment-1496</guid>
		<description>ok for the last cybran level how is it posibole to complete the level without experimentals</description>
		<content:encoded><![CDATA[<p>ok for the last cybran level how is it posibole to complete the level without experimentals</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: XanderX</title>
		<link>http://xanderx.com/2010/03/22/supreme-commander-2-hidden-objectives-list/#comment-1494</link>
		<dc:creator>XanderX</dc:creator>
		<pubDate>Tue, 05 Jul 2011 22:00:55 +0000</pubDate>
		<guid isPermaLink="false">http://xanderx.com/?p=322#comment-1494</guid>
		<description>Check out my comment #5 above and you can look and see if &quot;Brutal Conqueror&quot; is on your completed objectives list.

Or if you had searching through text files and love playing the game, just do the mission again (do it on easy difficulty if you like) and &lt;b&gt;do not&lt;/b&gt; capture any of the Fatboy factories.  Might sound crazy, but trust me it&#039;ll work as that how I did it.

Aircraft are the easiest way to attack his base as they can&#039;t be countered by the Fatboys, and that sounds like what you&#039;re doing.

Not sure I can I can offer any more help:  Build lots of aircraft; do not capture his Fatboy factories.

Good luck!</description>
		<content:encoded><![CDATA[<p>Check out my comment #5 above and you can look and see if &#8220;Brutal Conqueror&#8221; is on your completed objectives list.</p>
<p>Or if you had searching through text files and love playing the game, just do the mission again (do it on easy difficulty if you like) and <b>do not</b> capture any of the Fatboy factories.  Might sound crazy, but trust me it&#8217;ll work as that how I did it.</p>
<p>Aircraft are the easiest way to attack his base as they can&#8217;t be countered by the Fatboys, and that sounds like what you&#8217;re doing.</p>
<p>Not sure I can I can offer any more help:  Build lots of aircraft; do not capture his Fatboy factories.</p>
<p>Good luck!</p>
]]></content:encoded>
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	<item>
		<title>By: Ian Thompson</title>
		<link>http://xanderx.com/2010/03/22/supreme-commander-2-hidden-objectives-list/#comment-1493</link>
		<dc:creator>Ian Thompson</dc:creator>
		<pubDate>Tue, 05 Jul 2011 21:58:59 +0000</pubDate>
		<guid isPermaLink="false">http://xanderx.com/?p=322#comment-1493</guid>
		<description>Yes i finally got a account.</description>
		<content:encoded><![CDATA[<p>Yes i finally got a account.</p>
]]></content:encoded>
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	<item>
		<title>By: Ian Thompson</title>
		<link>http://xanderx.com/2010/03/22/supreme-commander-2-hidden-objectives-list/#comment-1492</link>
		<dc:creator>Ian Thompson</dc:creator>
		<pubDate>Tue, 05 Jul 2011 21:52:04 +0000</pubDate>
		<guid isPermaLink="false">http://xanderx.com/?p=322#comment-1492</guid>
		<description>Xanderx i think i might of done the hidden objecitve already but i always get the other factorys for research and i always build like 8 Ac-1000&#039;s and 4 mobile air facts and just make fighters and pile it all on him.</description>
		<content:encoded><![CDATA[<p>Xanderx i think i might of done the hidden objecitve already but i always get the other factorys for research and i always build like 8 Ac-1000&#8242;s and 4 mobile air facts and just make fighters and pile it all on him.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ian Thompson</title>
		<link>http://xanderx.com/2010/03/22/supreme-commander-2-hidden-objectives-list/#comment-1490</link>
		<dc:creator>Ian Thompson</dc:creator>
		<pubDate>Tue, 05 Jul 2011 21:50:12 +0000</pubDate>
		<guid isPermaLink="false">http://xanderx.com/?p=322#comment-1490</guid>
		<description>ok the person who said this: UEF 5: I had trouble getting it, even though I built sometimes 6 or 7 FatBoy IIs. However, I do get it when I build a King Kriptor. I believe it is tied to the Kings, not FatBoys, AC-1000s, or the mobile air factory. why would you make air units in the level.</description>
		<content:encoded><![CDATA[<p>ok the person who said this: UEF 5: I had trouble getting it, even though I built sometimes 6 or 7 FatBoy IIs. However, I do get it when I build a King Kriptor. I believe it is tied to the Kings, not FatBoys, AC-1000s, or the mobile air factory. why would you make air units in the level.</p>
]]></content:encoded>
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	<item>
		<title>By: XanderX</title>
		<link>http://xanderx.com/2010/03/22/supreme-commander-2-hidden-objectives-list/#comment-1489</link>
		<dc:creator>XanderX</dc:creator>
		<pubDate>Tue, 05 Jul 2011 21:50:11 +0000</pubDate>
		<guid isPermaLink="false">http://xanderx.com/?p=322#comment-1489</guid>
		<description>It&#039;s been a while since I did it, but I think you&#039;re right --- if you see him move to the middle of the map to attack your base, you&#039;ve failed.

Instead, build a ton of Bombers, Gunships, Mega Fortresses or what have you and directly assault the commander in his base.  He will explode and that&#039;s the end of the mission; no transports involved.

Don&#039;t capture any of the experimental factories --- you don&#039;t need them, and they only increase your chances of failing the hidden objective.

Hope that helps!</description>
		<content:encoded><![CDATA[<p>It&#8217;s been a while since I did it, but I think you&#8217;re right &#8212; if you see him move to the middle of the map to attack your base, you&#8217;ve failed.</p>
<p>Instead, build a ton of Bombers, Gunships, Mega Fortresses or what have you and directly assault the commander in his base.  He will explode and that&#8217;s the end of the mission; no transports involved.</p>
<p>Don&#8217;t capture any of the experimental factories &#8212; you don&#8217;t need them, and they only increase your chances of failing the hidden objective.</p>
<p>Hope that helps!</p>
]]></content:encoded>
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	<item>
		<title>By: Ian Thompson</title>
		<link>http://xanderx.com/2010/03/22/supreme-commander-2-hidden-objectives-list/#comment-1487</link>
		<dc:creator>Ian Thompson</dc:creator>
		<pubDate>Tue, 05 Jul 2011 21:08:36 +0000</pubDate>
		<guid isPermaLink="false">http://xanderx.com/?p=322#comment-1487</guid>
		<description>Well when the fatboys get to the base and he flees into the transports does that mean they got to his base.</description>
		<content:encoded><![CDATA[<p>Well when the fatboys get to the base and he flees into the transports does that mean they got to his base.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: XanderX</title>
		<link>http://xanderx.com/2010/03/22/supreme-commander-2-hidden-objectives-list/#comment-1442</link>
		<dc:creator>XanderX</dc:creator>
		<pubDate>Mon, 04 Jul 2011 21:41:03 +0000</pubDate>
		<guid isPermaLink="false">http://xanderx.com/?p=322#comment-1442</guid>
		<description>It means that Fatboys don&#039;t get to Coleman&#039;s base.  To guarantee that you do this, destroy Coleman without taking any of the extra Fatboy factories.  Any Fatboys you make will never make it to his base, but since he&#039;ll have quite a few, make sure you have plenty of aircraft to take them out.  Or just rush Coleman uber quick --- up to you.</description>
		<content:encoded><![CDATA[<p>It means that Fatboys don&#8217;t get to Coleman&#8217;s base.  To guarantee that you do this, destroy Coleman without taking any of the extra Fatboy factories.  Any Fatboys you make will never make it to his base, but since he&#8217;ll have quite a few, make sure you have plenty of aircraft to take them out.  Or just rush Coleman uber quick &#8212; up to you.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ian Thompson</title>
		<link>http://xanderx.com/2010/03/22/supreme-commander-2-hidden-objectives-list/#comment-1441</link>
		<dc:creator>Ian Thompson</dc:creator>
		<pubDate>Sun, 03 Jul 2011 18:45:19 +0000</pubDate>
		<guid isPermaLink="false">http://xanderx.com/?p=322#comment-1441</guid>
		<description>Also what does it mean by defeat Coleman without the aid of Fatboy&#039;s does it mean that no Fatboy&#039;s are made or what.</description>
		<content:encoded><![CDATA[<p>Also what does it mean by defeat Coleman without the aid of Fatboy&#8217;s does it mean that no Fatboy&#8217;s are made or what.</p>
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